- In Visual Studio, Choose new project > Silverlight > Silverlight Application. Click NO to the prompt about "Host as a new web site"
 
- Open MainPage.xaml and add the following the <UserControl> tag as an atribute:
xmlns:game="clr-namespace:[your project name here]"
 
- In MainPage.xaml, Add the following to the <Grid> contents:
  <Canvas>
    <game:Game2D x:Name="Game1"/>
  </Canvas>
 
- Right click on project name in Solution Explorer > add > class...
  Call the class 
Game2D.cs
 
- In Game2D.cs, replace the "
using..." lines with:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    #if(SILVERLIGHT)
    using SilverArcade.SilverSprite;
    using SilverArcade.SilverSprite.Audio;
    using SilverArcade.SilverSprite.Content;
    using SilverArcade.SilverSprite.GamerServices;
    using SilverArcade.SilverSprite.Graphics;
    using SilverArcade.SilverSprite.Input;
    using SilverArcade.SilverSprite.Media;
    using SilverArcade.SilverSprite.Storage;
    #else
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    using Microsoft.Xna.Framework.Net;
    using Microsoft.Xna.Framework.Storage;
    #endif
 
- In Game2D.cs, replace the class declaration with:
    public class Game2D : SilverArcade.SilverSprite.Game
 
- In Game2D.cs, Add global variables:
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
 
- In Game2D.cs, add constructor:
        public Game2D()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.PreferredBackBufferWidth = 1000;
            graphics.PreferredBackBufferHeight = 600;
        }
 
- In Game2D.cs, Add initialize method:
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            base.Initialize();
        }
 
- In Game2D.cs, Add loadcontent method:
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
        }
 
- In Game2D.cs, Add unloadcontent method:
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }
 
- In Game2D.cs, Add update method:
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            // TODO: Add your update logic here
            base.Update(gameTime);
        }
 
- In Game2D.cs, Add draw method:
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Gray);
            spriteBatch.Begin();
            spriteBatch.End();
            base.Draw(gameTime);
        }
 
- Add silversprite.dll to project by right clicking on references and add existing item and choose your silversprite.dll (probably put this in debug or release folder or wherever).