Today I struggled to convince Maya to let me extrude a Bezier Curve into a solid shape (sweep a closed curve and finish with planar end caps). I could used the Surface > Extrude tool to extrude the curve and then select the boundary edges and use the Surface > Planar tool to close the endcaps, but this just creates a group of 3 surfaces which are not topologically connected.
My end goal today was to create something to send to the 3D printer. So in this case I eventually wanted a triangle mesh. Here're the steps I took to convert a bezier curve to a polygonal mesh:

Polygons > Plane tool



Edit Mesh > Project curve onto mesh 


Edit Mesh > Split Mesh with projected curve 



Edit > Invert Selection 

Edit > Delete 



Polygons > Extrude tool 


Mesh > Cleanup...

4-sided faces is unchecked 

Faces with zero geometry area is checked with very small Area tolerance (e.g. 0.00001) 

Cleanup

Mesh > Triangulate 


File > Export Selection and save as an obj 

Wow. So 21 steps. Not particularly easy for a task I thought would be dead simple. I must be missing some faster way to do this.