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Professional Work
This is where you'll find some information about the development i've done in industry.
My interest lies in graphics, video games, and web/internet technologies, as can be
seen from the work i've done.
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Extended Reality Software
This is my latest venture. We're still getting underway, but the future looks bright
developing small, easy to learn, fun to play games for PC's, web sites, and portable devices.
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JAM-Productions.com
I developed the website for this Bay Area video and film production company.
The company works on a number of interesting projects ranging from a Muslim talk show and
documentaries, to commercials and music videos.
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Computer Science Graduate Society
During my masters at Carleton University, I tried to energize the Computer Science Graduate Society.
I started out by updating the CSGS web site (which hadn't
been updated since 1996), and we even got around to organizing some fun social
events to get students active (Christmas potluck, ping-pong event, pie-toss event, etc.)
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CampusBeats.com
Site no longer active. This was a small little venture I was involved with in 1999, which basically
attempted to create localized portal sites for various colleges or
universities. Sites existed for Wilfrid Laurier University and the
University of Calgary. The site template was implemented using Cold Fusion,
while content was stored in a Microsoft Access database.
An easy to use web-based publishing system was also implemented which allowed non-technical "guides" to add content
to the site, such as news/sports stories, upcoming event information, poll questions, etc.
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LatestUpdates.com
Site no longer active. This was a technology-oriented news site from 1999-2001,
with a focus towards news coverage
of the PC gaming scene. I was responsible for coding the Perl CGI scripts,
which mainly involved ongoing additions or modifications to the web-based
publishing system and back-end database.
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Amen: The Awakening
This was a game I worked on at Cavedog Entertainment
in Seattle, WA in 1997/98. It was going to be an "epic" 3D action/adventure game in the spirit
of Half-Life, but with much more power and passion and drama. Unfortunately the project
was cancelled
after being 3 years under development, but it was fun technology to work on
while it lasted.
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Radix: Beyond the Void
This was a video game I worked on way back in 1994/95, when everyone was playing
games in MSDOS, messing around with silly things like IRQs, EMM, and config.sys files.
Ah, the good ole days. This game was eventually published by Epic Games,
who are better known these days as the developers of Unreal
and Unreal Tournament. As a side project built with a group of friends, it was an amazing
learning experience and I developed a good set of software and game development
skills from working on it.
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"We grow great by dreams. All big men are dreamers. They see things in the soft haze of a
spring day or in the red fire of a long winter's evening. Some of us let these great dreams
die, but others nourish and protect them; nurse them through bad days till they bring them to
the sunshine and light which comes always to those who sincerely hope that their dreams will
come true."
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- Woodrow Wilson
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