Example of kutakata

As an example, let the state of one player's two rows be
1  3  0  2  1  4  0  2
2  0  1  1  1  2  2  6
If they select the shimo with 3 pieces and move clockwise then after the first sowing, the position becomes
1  0  1  3  2* 4  0  2
2  0  1  1  1  2  2  6
where the * indicates in which shimo the last kete was dropped. We pick up the two kete and continue, obtaining this state:
1  0  1  3  0  5  1* 2
2  0  1  1  1  2  2  6
At this point the kutakata move ends.
Here is another example, to make clear the meaning of moving clockwise round the board:
1  3  0  2  1  4  0  2*
2  0  1  1  1  2  2  6
starting from the marked shimo containing 2 kete, we obtain
1  3  0  2  1  4  0  0
2  0  1  1  1  2 *3  7
then
1  3  0  2  1  4  0  0
2  0  1 *2  2  3  0  7
then the move ends in the following state:
1  3  0  2  1  4  0  0
2  1  2  0  2  3  0  7

| Read on if you understand kutakata |


David MacKay <mackay@mrao.cam.ac.uk>
Last modified: Thu Apr 9 15:55:30 1998