CSC318H1F:   The Design of Interactive Computational Media
(Fall 2009)   Introduction to HCI

WEBSITE http://www.cs.toronto.edu/~khai/classes/csc318-fall2009/
LECTURES Mondays, 2 - 4 PM, BA1200
TUTORIALS Fridays, 2PM, BA1200, BA2139, BA2135
TEXTBOOK Human-Computer Interaction, 3rd Edition (DFAB)
by Dix, Finlay, Abowd & Beale
The Design of Everyday Things (DOET)
by Norman
INSTRUCTOR
Khai Truong, khai@cs.toronto.edu
Office hour: Wednesdays, 3 - 4 PM, BA 5262 (or by appointment)
Prefix all emails with [318] in subject line & make sure you include your full name on the message, as it is sometimes difficult to decipher student mail addresses.
TAs
Dustin Freeman, dustin@cs.toronto.edu

Mike Massimi, mikem@cs.toronto.edu

General Online Course Catalog Description

User-centred design of interactive systems; methodologies, principles, and metaphors; task analysis. Interdisciplinary design; the role of graphic design, industrial design, and the behavioural sciences. Interactive hardware and software; concepts from computer graphics. Typography, layout, colour, sound, video, gesture, and usability enhancements. Classes of interactive graphical media; direct manipulation systems, extensible systems, rapid prototyping tools. Students work on projects in interdisciplinary teams. Enrolment limited, but non-computer scientists welcome.


Overview

The focus of this course is on the design of interactive computational media that enhance and support the cognitive, communication, and creative processes of their users, and on user interface design for computational media. Throughout the course, students will work in groups of three-four on a project to apply user centered, iterative design of prototypes of computational tools appropriate to the needs of a specified user group. Students will learn about users & conceive, design, prototype, and evaluate a design.

Objectives:

  1. to provide the future user interface designer with concepts and strategies for making design decisions
  2. to expose the future user interface designer to tools, techniques, and ideas for interface design
  3. to introduce the student to the literature of human-computer interaction
  4. to stress the importance of good user interface design
  5. To work in multidisciplinary design teams