Tweetris






Described as a combination of Tetris, yoga and Twitter, Tweetris is a Kinect-based two player game based on whole-body interaction. Tweetris is an art project resulting from a common effort of researchers at Digital Futures Initiative, OCAD University, computer scientists at the Dynamic Graphics Project lab, University of Toronto and independent artists.

The core part of Tweetris is the shape-matching game, where two players race to match the shape of their body to a tetromino, i.e. a shape composed out of four squares taken from the game Tetris. This gameplay idea was inspired by the Japanese television show Brain Wall. Whoever makes the correct shape fastest has their picture taken and uploaded to an account on Twitter (@TweetrisTO, @TweetrisTEI). Anyone can go to a website and play a custom game of Tetris, where the pieces are overlaid with images of winners from the shapematching game

Play the game !

Try out the game!

See also:

Exhibitions

Media

TEI'12 -Tweetris accompanying video (3'23)

Art Exhibits: Tweetris: Play with me (Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman and Derek Reilly)

(19MB mp4 file)

Watch a low-quality version on youtube.



Gamercamp 2011, Toronto (28'34)

Session: Kinect Hacking The Love Child of Tetris and Hole In The Wall (Dustin Freeman)

(Watch on Youtube)

Publications

Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman and Derek Reilly. Tweetris: play with me In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI'12), pp 319-320, 2012. [Link to the ACM DL entry]

Contributors

Acknoledgements

This research has been partly supported by GRAND and Parkdale Leitmotiv.