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Curves have implicit, explicit, and parametric representations. Parametric represenations are the most common in computer graphics.

All points 
that satisfy the above equation lie on the curve.
Points 
can not be immediately calculated

does have values for all 

divides the space into positive and negative regions, e.g., all points 
for which 
are said to belong to the positive region of the space. Similarly points for which 
are said to belong to the negative region of the space.
The gradient vector 
evaluated at a point 
of the implicit curve 
is perpendicular to the tangent vector of the curve at that point. It is also called the normal vector to the curve at that point.

i.e., given x (abscissa) find y (ordinate)
or in vector notation 
. The curve said to be parametrized by 
.
Easy to generate points along the curve by evaluating 
and 
at a sequence of 
values, so such curves can be drawn quickly.


: First, find the value for 
that gives rise to the point 
. Then evaluate 
at that value for 
.
Parameterizations are in general not unique. Consider the following parameterizations for a line:
L(P0,P1) = P0 + u(P1-P0), u = [0...1] L(P0,P1) = v(P1-P0)/2 + (P1+P0)/2, v = [-1...1]
Parameterizations can be changed to lie between desired bounds. To reparameterize from u = [a...b] to w = [0...1], we can use w = (u-a)/(b-a), which gives u = w(b-a) + a. Thus, we have:
P(u), u = [a...b] = P(w(b-a)+a), w = [0...1
A line can be defined between two points 
and 
, by a single point and a direction vector 
, or by a point and a normal vector 
. The three cases are infact identical because:


or 
(Exercise: rotate vector 
by 90 degrees using the 2D rotation matrix).
, where 
is the slope and 
is the y-intercept. This equation can not represent any line parallel to y-axis as such lines have inifinte slope.

Converting slope-intercept for into implicit form: 
Equation of line between two points 
and 
is 
.

and 

Eq. of a line has the form 
.
Gradient vector of the line:

.
Now, a vector along the line is:

We remember that gradient of an implicit curve is the normal vector, so

Therefore,

And

Point 
(and 
) lies on the line so it must satisfy the equation of the line, so

(Note. in book this is incorrect)
A line divides the space into two halves: +ve & -ve. Distances on one side of the line are positive, those on the otherside of the line are negative. The choice of the positive side and negative side is arbitrary because 
is equivalent to 
. For most problems, usually there are advantages of choosing a particular side as being positive.
Signed distance from a line 
to a point 
is:


Given two points 
and 
. Let 
.
Line: 
or in vector notation 
, where 
.
Ray: 
, where 
.
Line segment between 
and 
: 
, where 
.
Given two lines: 
and 
.
For two lines to intersect the following must hold for some values of 
and 
:


The above is a system of two equations with two unknowns. We can solve for 
(or 
) and then substitute the value in the first line (or second) to get the intersection point. The system of equation has no solution if the lines are parallel to each other.




The point of intersection is: 
The above approach can also be used for finding intersection between:
line(t) - ray(u) intersection: 
and 
.
line segment(t) - ray(u) intersection: 
and 
.
line segment(t) - line segment(u) intersection: 
and 
.
line(t) - line segment(u) intersection: 
and 
.
ray(t) - ray(u) intersection: 
and 
.
Solve for 
and 
and check the bounds.
Circle of radius 
and center 
.


.

. Here 
is the angle from the x-axis.

Centered at origin and axis aligned: 
General form (conics): 
, where 
.


Note: unlike circles, parameter 
, is not the angle with the x-axis.
Given two points 
and 
. Let 
.
Line: 
or in vector notation 
, where 
.
Ray: 
, where 
. (See also, Ray Tracing).
Line segment between 
and 
: 
, where 
.
We can use similar reasoning as shown for 2D parametric lines to find intersections for 3D parametric lines.
tangent plane to a surface at 
is a plane containing tangent vectors, at 
, to all curves on the surface that go through 
.
surface normal is the vector perpendicular to the tangent plane

surface normals: 

let 
then 
tangent vector at 
are: 
and 
.
together these tangent vectors define the tangent plane at 
.
the surface normal is 
.

Plane through 
and perpendicular to 
.

.
Plane can be uniquely defined be three non-collinear points 
, 
, and 
.




Rhombus defined by bounds on 
and 
.

Defined by 4 points, no 3 of which are colinear

, where 
. (Shirley p. 231)

given 
, 
, 
, 
define 
and 
then connect with a line

Substitute 
and 
to get the above form.
revolve a curve in x-z plane, 
, about z-axis
so each point on 
traces out a cirle parallel to x-z plane with radius 
let 
is the parameter of revolution then the rotated profile is 
(hint: circle's parametric form is 
)
Rotating a circle with radius 
and center 
about z-axis gives rise to a Torus (like a donut).

for 




are positive and 
.
Test: 
Cubic curves are commonly used in graphics because curves of lower order commonly have too little flexibility, while curves of higher order are usually considered unnecessarily complex and make it easy to introduce undesired wiggles.
A parametric cubic curve in 3D is defined by:

Usually, we consider t = [0...1].

A compact version of the parametric equations can be written as follows:

Similarly, we can write
y(t) = T B z(t) = T C
Each dimension is treated independently, so we can deal with curves in any number of dimensions.
The derivatives of the curve with respect to t can be expressed as follows:
x'(t) = [3t2 2t 1 0] A
It is often convenient to think of the parameter t as being time in order to visualize some of the properties of the curve. The derivatives also have an intuitive interpretation in the cartesian space of the curve:

Suppose we wish to define a cubic curve such that the user specifies the position of two endpoints and a midpoint, as well as the tangent at the midpoint. The following figure illustrates some sample curves.

We'll first construct the cubic curve for x(t). There are four constraints that are to be met and four unknowns:


We can solve for A using A = B-1x. The final equation for x is thus:
x(t) = T B-1 Gx
The matrix B-1 is often called the basis matrix, which we shall denote by M. We can thus write
x(t) = T M Gx
In this case, we have
[ -4 0 -4 4 ]
M = [ 8 -4 6 -4 ]
[ -5 4 -2 1 ]
[ 1 0 0 0 ]
Lastly, we can also write
x(t) = [ f1(t) f2(t) f3(t) f4(t) ] Gxwhere f1(t) ... f4(t) are the functions obtained from the product T * M. These are functions are called the blending or basis functions, because they serve to give a weighting to the various components of the geometry vector, G. In this case, these are
f1(t) = -4t3 + 8t2 - 5t + 1 f2(t) = -4t2 + 4t f3(t) = -4t3 + 6t2 - 2t f4(t) = 4t3 - 4t2 + 1,
where f1(t) is the weighting function for P0, f2(t) is the weighting function for P0.5, f3(t) is the weighting function for T0.5, and f4(t) is the weighting function for P1. These basis functions look as follows:

The curves for y(t) and z(t) are contructed in an analogous fashion to that for x(t). The basis matrix and basis functions thus remain the same. Only the geometry vector changes. The geometry vector for y(t) gives the y components of P0, P0.5, T0.5, and P1. In general, we can write the curve as a single vector equation
P(t) = T M G
which encompasses the following three equations:
x(t) = T M Gx y(t) = T M Gy z(t) = T M Gz
As a second example, let's look at Hermite curves. Hermite curves are defined by two points and two tangent vectors.

Let's derive the equation for Hermite curves using the following geometry vector:
Gh = [ P1 P4 R1 R4 ]T
As before, we'll express the curve as:
x(t) = T Ah
= T Mh Gh
The constraints we'll use to define the curve are:
x(0) = P1 = [ 0 0 0 1 ] Ah x(1) = P4 = [ 1 1 1 1 ] Ah x'(0) = R1 = [ 0 0 1 0 ] Ah x'(1) = R4 = [ 3 2 1 0 ] Ah
Writing these constraints in matrix form gives:
Gh = Bh Ah
Ah = (Bh)-1 Gh
x(t) = T Ah
= T (Bh)-1 Gh
= T Mh Gh
The inverse of Bh is thus defined as the basis matrix for the hermite curve.
[ 2 -2 1 1 ]
Mh = [ -3 3 -2 -1 ]
[ 0 0 1 0 ]
[ 1 0 0 0 ]
As before, the basis functions are the weighting factors for the terms in the geometry vector, and are given by the product T Mh. Thus, for basis functions for Hermite curves are
f1(t) = 2t3 - 3t2 + 1 f2(t) = -2t3 + 3t2 f3(t) = t3 - 2t2 + t f4(t) = t3 - t2
These basis functions look as follows:

Bezier curves are a variation of the Hermite curves. They are specified by four points:

The curve is closely related to the Hermite curve:
P1h = P1 P4h = P4 R1h = 3 (P2 - P1) R4h = 3 (P4 - P3)
We'll arrive at the basis matrix by expressing the above in matrix form:
[ P1h ] [ 1 0 0 0 ] [ P1 ] [ P4h ] = [ 0 0 0 1 ] [ P2 ] [ R1h ] [ -3 3 0 0 ] [ P3 ] [ R4h ] [ 0 0 -3 3 ] [ P4 ] Ph = Mbh Pb
The equation for a bezier curve can thus be written as:
P(t) = T Mh Mbh Pb P(t) = T Mb Pb
where
[ -1 3 -3 1 ]
Mb = [ 3 -6 3 0 ]
[ -3 3 0 0 ]
[ 1 0 0 0 ]
The Bezier basis functions are as follows:
P(t) = T Mb Gb
= f1(t) P1 + f2(t) P2 + f3(t) P3 + f4(t) P4
where
f1(t) = -t3 + 3t2 - 3t + 1
f2(t) = 3t3 - 6t2 + 3t
f3(t) = -3t3 + 3t2
f4(t) = t3
or alternatively,
f1(t) = (1-t)3
f2(t) = 3t (1-t)2
f3(t) = 3t2 (1-t)
f4(t) = t3

The convex hull property ensures that the curve will never pass outside of the convex hull formed by the four control vertices. As such, it lends a measure of predictability to the curve. The Bezier basis functions satisfy the conditions necessary for the convex hull property, namely:
It is not per chance that the basis functions for Bezier curves have the convex hull property. How might one then go about designing a set of basis functions that sum to one and ensure that each individual basis function remain in the range [0,1]? The Bernstein polynomials have exactly the required properties.
Using the Bernsteinn polynomials, we can construct a Bezier curve of arbitrary degree. For curves of higher degree than the cubic Bezier curve discussed thus far, we'll need more than four control points. The general Bezier curve of degree n is given by

The basis functions are equivalent to the terms arising from the expansion of
![]()
using the binomial expansion theorem. It is also obvious from this why the sum of all the terms is equal to one.
Hermite curve segments can be connected in a continuous fashion by ensuring that the end-point of one curve is the same as the starting point of another, as well as ensuring that the tangent vectors for this point have the same direction.

In terms of the above figure, this means P1'=P4 and R1'=k R4 . For a Bezier curve, the conditions are that the the last two points of one curve and the first two points of the second curve are aligned.
Geometric Continuity
Parametric Continuity
As their names imply, geometric continuity requires the geometry to be continuous, while parametric continuity requires that the underlying parameterization be continuous as well.
Parametric continuity of order n implies geometric continuity of order n, but not vice-versa.
The following is an example of a five-segment B-spline curve (although this is simply a hand-drawn example). The points which indicate the ends of the individual curve segments and thus the join points are known as the knots.

Each curve segment is determined by four control points, as follows:

B-spline curves are defined by a basis matrix, just like the other types of cubic curves. We shall not discuss the derivation of this matrix here.
[ -1 3 -3 1 ]
Mbspline = 1/6 [ 3 -6 3 0 ]
[ -3 0 3 0 ]
[ 1 4 1 0 ]
where the geometry vector consists of four consecutive control points. It is easy to show that B-spline curves are C2 continuous and that they satisfy the convex-hull property. The basis functions for B-splines are as follows:

The general form of a multi-segment B-spline can be written as follows:

Control vertices can be repeated in order to allow for reduced geometric continuity at the join points.
multiplicity |
|
1 |
G2 continuous |
2 |
G1 continuous |
3 |
G0 continuous, interpolates point |

One of the disadvantages of the curves discussed to date is that they cannot be used to create common conic shapes such as circles, ellipses, parabolas, etc. This can be done using rational cubic curves, however. A rational cubic curve segment in 3D can be constructed as follows
x(t) = X(t)/W(t) y(t) = Y(t)/W(t) z(t) = Z(t)/W(t)
where each of X(t), Y(t), Z(t), and W(t) are cubic polynomial curves. Defining curves as rational polynomials in this manner allows for simple exact represenations of conic sections such as circles, as well as curves which are invariant under perspective projection.
Affine Invariance
to be written
Variation Diminishing
to be written
Convex Hull
Explained earlier
Local Control
Explained earlier
(to be written)