// ex30a.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ex30a.h"

#include "MainFrm.h"
#include "ex30aDoc.h"
#include "ex30aView.h"
#include "utility.h"
#include "blocksock.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


extern CBlockingSocket g_sListen;

/////////////////////////////////////////////////////////////////////////////
// CEx30aApp

BEGIN_MESSAGE_MAP(CEx30aApp, CWinApp)
	//{{AFX_MSG_MAP(CEx30aApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEx30aApp construction

CEx30aApp::CEx30aApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CEx30aApp object

CEx30aApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CEx30aApp initialization

BOOL CEx30aApp::InitInstance()
{
	AfxEnableControlContainer();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CEx30aDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CEx30aView));
	AddDocTemplate(pDocTemplate);

	// Enable DDE Execute open
	EnableShellOpen();
	RegisterShellFileTypes(TRUE);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))	return FALSE;

	// socket initialization
	WSADATA wsd;
	VERIFY(WSAStartup(0x0101, &wsd) == 0);
	TRACE("WSAStartup -- min version = %x\n", wsd.wVersion);
	g_hMainWnd = m_pMainWnd->m_hWnd;

	return TRUE;
}

int CEx30aApp::ExitInstance() 
{
	try {
		if(g_bListening) {	
			g_sListen.Close();
			Sleep(300); // wait for thread to exit
		}
		VERIFY(WSACleanup() != SOCKET_ERROR);
	}
	catch(CUserException* e) {
		TRACE("exception in CSock01App::ExitInstance\n");
		e->Delete();
	}
	return CWinApp::ExitInstance();
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CEx30aApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CEx30aApp commands

BOOL CEx30aApp::OnIdle(LONG lCount) 
{
	CStatusBar* pStatus = &((CMainFrame*) m_pMainWnd)->m_wndStatusBar;
	g_csStatus.Lock(); // blocking call in main thread -- could be dangerous
	  pStatus->SetPaneText(1, g_pchStatus);
	g_csStatus.Unlock();
	return CWinApp::OnIdle(lCount);
}
