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Ambient reflection (ka):1.0
Ambient color:
  Light position:
Diffuse reflection (kd):1.0
Diffuse Color:
X:1
Specular reflection (ks):1.0
Specular Color:
Y:1
Shininess:80
 Background Color:
Z: -1

Vertex Shader


Fragment Shader


Based on a http://multivis.net/lecture/phong.html | WebGL applet by Prof. Thorsten Thormählen. Modified by Johannes Kehrer for educational purpose.